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Incredible Truth and Improbable Stories: Oratory in an RPG

I was reading reports concerning the credibility problem of Australia’s Prime Minister, Tony Abbott (at least, he was PM as this article was being written – I also read many reports of challengers...

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Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch

Material Components don't have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.

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Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts

This entry is part 2 in the series Some Arcane Assembly Required This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of...

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New Beginnings: Phase 6: Mindset & Underpinnings

This entry is part 7 in the series New BeginningsIt’s not easy making a completely fresh start. This series examines in detail the process of creating a new campaign. What more do you need? You’ve got...

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New Beginnings: Phase 9: Completion

This entry is part 10 in the series New Beginnings It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail, a process that is approaching...

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Status Interruptus: Types Of Pause

This entry is part 3 in the series Further thoughts on PacingIn part one of this series, I demonstrated that a pause or interruption in play can be enormously beneficial, if used correctly. Last week’s...

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Plunging Into Game Physics Pt 1 – What Is a ‘Game Physics’?

This entry is part 1 in the series Plunging into Game Physics“Game Physics” is a term that not enough GMs take the time to think about in depth. Physics is about isolating a single variable and...

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Plunging Into Game Physics Pt 2: Strange Mechanics

This entry is part 2 in the series Plunging into Game Physics As you can see from the title, this is part 2 of a series looking at the underlying principles and applications of Game Physics. The first...

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Plunging Into Game Physics Pt 4: Better Campaigns Through Physics

This entry is part 4 in the series Plunging into Game Physics A ‘Game Physics’ can shape plots, be revealed and extended by plots, but its greatest impact is usually more subtle and cumulative, and...

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Cinematic Combat Part 1 – Attack Mechanics

This entry is part 1 in the series Cinematic Combat On any number of occasions, I’ve referred to using a Cinematic combat style instead of the “full treatment”, but I’ve never gone into detail of how I...

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Cinematic Combat Part 3 – The Absence Of Mechanics

This entry is part 3 in the series Cinematic Combat Why should the pace of gameplay be held hostage by combat mechanics? Anything else we can take or leave – we can assume success on any skill roll and...

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Tales from the front line: The Initiative Conflict

This entry is part 1 in the series Tales from the front line I originally intended to present the Tavern Generator that I promised on Monday as today’s post, but it will take longer than I initially...

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Morgalad In Reflection

I was recently invited to review the Morgalad Starter Book by John McNabb, available through DrivethruRPG. Publication of Morgalad is the result of a successful Kickstarter campaign which, like the...

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Tales From The Front Line: Critical Absences – an unresolved question

This entry is part 2 in the series Tales from the front lineThe Context Saxon, one of my players and a fellow GM who has contributed guidance through ATGMs on a number of occasions was telling an...

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What Empowers A Curse and other dangerous questions

This month’s blog carnival is being hosted by Johnn over at Roleplaying Tips. The subject is Curses…. Curses are pretty weak and trivial things in D&D/Pathfinder, let’s be honest. This is...

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A Stack Of Surprises: Blog Carnival November 2015

Welcome to the Blog Carnival Host Page for November 2015! In the coming month it is once again Campaign Mastery’s turn to host the Blog Carnival (if you’re quick, you can still catch the tail end of...

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Plunging Into Game Physics Pt 1 – What Is a ‘Game Physics’?

This entry is part 1 in the series Plunging into Game Physics“Game Physics” is a term that not enough GMs take the time to think about in depth. Physics is about isolating a single variable and...

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Plunging Into Game Physics Pt 2: Strange Mechanics

This entry is part 2 in the series Plunging into Game Physics As you can see from the title, this is part 2 of a series looking at the underlying principles and applications of Game Physics. The first...

View Article

Plunging Into Game Physics Pt 4: Better Campaigns Through Physics

This entry is part 4 in the series Plunging into Game Physics A ‘Game Physics’ can shape plots, be revealed and extended by plots, but its greatest impact is usually more subtle and cumulative, and...

View Article

Cinematic Combat Part 1 – Attack Mechanics

This entry is part 1 in the series Cinematic Combat On any number of occasions, I’ve referred to using a Cinematic combat style instead of the “full treatment”, but I’ve never gone into detail of how I...

View Article
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