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Cinematic Combat Part 3 – The Absence Of Mechanics

This entry is part 3 in the series Cinematic Combat Why should the pace of gameplay be held hostage by combat mechanics? Anything else we can take or leave – we can assume success on any skill roll and...

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Tales from the front line: The Initiative Conflict

This entry is part 1 in the series Tales from the front line I originally intended to present the Tavern Generator that I promised on Monday as today’s post, but it will take longer than I initially...

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Sequential Bus Theory and why it matters to GMs

I’m writing this article on the day that the idea occurred to me, but I’ve held it back until an opportune gap appeared in the publishing schedule. I was waiting for the bus today (well, on the day...

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Transferable Skills From Bottom to Top and back again

A collision of thoughts: the origins of this article The other day, I was searching through past articles looking for a particular reference for a cross-link when I found myself re-reading my article...

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Pieces Of Creation: Maxima and Minima

This is the second-last article in the great character giveaway of 2016. Today I present a pair of more traditional supervillains whose main interest lies in the way the character’s abilities are...

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A New ERA and other products to empty your wallet

Today I have two Kickstarters and some related and unrelated products to tell readers about, all well worth your hard-won cash. ERA: The Consortium The first of the products I’m featuring is “The...

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Basics For Beginners (and the over-experienced) Part 6: Challenges

This entry is part 6 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer...

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Use The Force, Fluke: Who’s On First This Time?

For the record, none of the PCs in the Star Wars campaign is named Fluke. But the pun was irresistible. When we started playing Star Wars: Edge Of The Empire, we got the initiative system all wrong....

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All Wounds Are Not Alike IV – Accelerated Healing

This entry is part 5 in the series All Wounds Are Not Alike When I first started gaming, one of the hot topics of conversation was always Clerical Healing and how to stop Clerics being nothing more...

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Engagement vs Involvement: The forgotten balance

Every player, and more importantly, every PC, who is participating in an RPG is a member of a team. That team can be constructed to form an idealized “machine” if the players collaborate on their...

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He Ain’t Heavy, He’s My Servomech: User-friendly Encumbrance in RPGs

This article was inspired by a Facebook post by Toolmaster way back in July 2015 on Dungeons & Dragons Memes, a facebook community run by The d20 Collective who offer various gaming-related...

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All Wounds Are Not Alike V: Narcotic Healing (part 1)

This entry is part 6 in the series All Wounds Are Not Alike I wasn’t going to make this a two-part article, but – as happens all too often – there was simply too much to include in the one post. Part...

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All Wounds Are Not Alike V: Narcotic Healing (part 2)

This entry is part 7 in the series All Wounds Are Not Alike It has often been suggested that players get addicted to the ease of healing that comes with “Holy Water Drip Bottle” syndrome. And that...

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Just Another Pointy Stick I: Spell Storage Solutions Pt 3a

This entry is part 3 in the series Spell Storage Solutions This is the third part of an intermittent series that will examine alternatives and possible implications to the standard spell storage...

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Not Just Another Pointy Stick: Spell Storage Solutions Pt 3b

This entry is part 4 in the series Spell Storage Solutions For anyone who didn’t know, and who hasn’t noticed the change to the masthead, Campaign Mastery was honored with the Silver Ennie for Best RPG...

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Basics For Beginners (and the over-experienced) Part 9: Rewards With Intent

This 15-part series is an attempt to answer the question, “what advice do you have for a beginning GM?”, three articles at a time – while throwing in tips and reminders of the basics for more...

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Three Coins In The Luck Machine: a different take on game control

A guest article by Boris R. If you think that slot machines and RPG games are complete opposites, you’re wrong. You can enhance your game world by taking a lesson from slots and increasing the...

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The Ultimate Weapon: Spell Storage Solutions Pt 5

This entry is part 6 in the series Spell Storage Solutions This is the (almost-) final part of a very intermittent series that examines alternatives and possible implications to the standard spell...

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The Bigger They Are, The Bigger The Headache: The Proxemics Of Scale

I’ve been thinking a lot about the size of creatures lately, because it seems to me that size poses unexpected problems for the GM. This is a subject that’s been at the back of my mind for years, ever...

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Blog Carnival Anchor – Ordinary Life (Nov 2016) plus, How Long Should Potions...

In addition to everything else I have going on here at Campaign Mastery, next month we are scheduled to host the Blog Carnival. The current carnival over at of Dice and Dragons is all about potions,...

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